DSHINTERACTIVE
IN DEVELOPMENTPC · SteamReal-time tactics

Iron Sector

WW2 real-time tactics

Real-time tactics on the fronts of WW2. No base building, only the forces you command.

No base building.
Only the forces you command.
Hundreds of soldiers.
Dozens of tanks.
The battlefield remembers everything.
Every wreck, every crater, every track.
Limited forces.
Total war.
About the game

Iron Sector puts you in command of a battle group on the fronts of the Second World War: the winter counter-attack before Moscow, the factory halls of Stalingrad, the Kursk salient, the bocage of Normandy, the bridges of Arnhem, the streets of Berlin.

There is no base to build and no factory to queue units from. You get what the battalion could give you, reinforcements arrive when the scenario says so, and every lost tank stays lost. The fights are won by scouting, by cover and by bringing the right gun to the right place.

At a glance
Genre
Real-time tactics
Setting
World War II, 1941–1945
Platforms
PC (Steam), web
Status
In development

What makes it different

Armour in millimetres

Hits are resolved by real armour thickness and a penetration curve that drops with range. Suppression, smoke, mines, grenades and artillery are all part of the same model.

Fog of war, honest AI

Line of sight decides what each side knows. The enemy AI plays by the same rules: it can only shoot at what its units have actually seen.

A battlefield that remembers

Wrecks, craters, burning houses and tank tracks stay on the map for the whole battle, so the ground tells the story of the fight.

Night, weather and terrain

Attacks before dawn, snow showers, river crossings, ridges and gullies with real height. Visibility changes with the time of day.

Historical missions

Hand-built scenarios with objectives, triggers, reinforcements and artillery support, based on real operations from 1941 to 1945.

Light that knows its shape

Pre-rendered HD sprites carry normal maps, so muzzle flashes, explosions and fires light every vehicle from the right side.

Screenshots

Captured in the game. Click a screenshot to enlarge it.

Gameplay

Unedited footage from the game, no sound.

Campaigns

Four campaigns: the Soviet Union, Germany, the United States and the United Kingdom. The Soviet campaign ships first. These are the missions built so far.

Soviet Union · 11 missions
  1. 00
    Breakthrough at the FarmKursk salient · July 1943Training battle
  2. 01
    Snow Before DawnCounter-offensive before Moscow · 6 December 1941
  3. 02
    Red OctoberStalingrad · 23 October 1942
  4. 03
    Close the RingOperation Uranus · 20 November 1942
  5. 04
    The Anti-Tank BeltKursk salient · 8 July 1943
  6. 05
    Across the DnieperThe Battle of the Dnieper · 1 October 1943
  7. 06
    Road to BobruiskOperation Bagration · 27 June 1944
  8. 07
    Break the Winter LineThe Vistula–Oder Offensive · 16 January 1945
  9. 08
    The HeightsThe Berlin offensive · 17 April 1945
  10. 09
    RingbahnBerlin · 27 April 1945
  11. 10
    Final BlocksBerlin · 30 April 1945
Release news

Get notified when Iron Sector launches

Playtests, the Steam page, the release date. A few emails a year, only when there is real news.

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Made in the open
Light that knows its shape: normal maps for pre-rendered sprites

We document how Iron Sector is built: the sprite pipeline, the lighting, the simulation. The first lesson explains the normal maps that let a flash light a tank from the right side.

How the lighting works →

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