DSHINTERACTIVE
IN DEVELOPMENTPC · BrowserReal-time strategy

Rivetfront

Territory-control RTS

A real-time strategy game where the land itself is the only resource. Take zones, and every factory you own builds faster.

Territory is the only resource.
More zones, faster factories.
No mining. No base building.
Just flags to take.
Every empty tank is up for grabs.
Kill the driver, take the tank.
Five planets.
Eight missions, three armies.
About the game

Rivetfront is a real-time strategy game for robot armies. Each map is split into zones, each with a flag. Put a robot on the flag and the zone is yours, together with everything standing in it: factories, guns and parked vehicles.

Factories never stop. Each one keeps building the unit you picked, and the more zones you hold, the faster all of them work. So the game is about where to attack next and what to send there. You win by destroying the enemy fort, or by wiping out every unit and factory they have.

At a glance
Genre
Real-time strategy
Setting
Five frontier planets
Missions
8 campaign missions + skirmish
Platforms
PC, in the browser
Status
In development

What makes it different

Land drives production

Build time = base time ÷ (1 + 0.15 × (zones − 1)). Every zone you take speeds up the whole army, and every zone you lose slows it down.

Capture anything empty

Abandoned tanks, APCs and turrets wait across the map. Send a robot inside and it is yours. Kill the driver and the vehicle is free again for whoever gets there first.

Ground that breaks

Rocks, ruins and trees blow apart under grenades and rockets, opening shortcuts. Grenade crates go off in chains.

An AI that plays fair

The enemy gives the same orders you do and sees only what its units see. Four personalities, from all-out rush to dug-in defence, and three difficulty levels.

Five planets, eight missions

Desert, jungle, ice, lava and a ruined city. Each mission adds something new: rivers and bridges, fog and radar, high ground, rockfalls, a third army.

Skirmish and level editor

Generated maps for quick battles and a built-in editor for your own. Every game is a seed plus a list of orders, so saves and replays are exact.

Screenshots

Captured in the game, with the AI playing against itself. Click a screenshot to enlarge it.

Gameplay

Unedited footage from the game, AI against AI, no sound.

Arsenal

Six robots, eight vehicles and four guns. The more zones you hold, the stronger the units your factories can build.

Robots · 6
  • Rifleman
    Rifleman
  • Machine Gunner
    Machine Gunner
  • Flamethrower
    Flamethrower
  • Sniper
    Sniper
  • Laser Trooper
    Laser Trooper
  • Rocket Trooper
    Rocket Trooper
Vehicles · 8
  • Jeep
    Jeep
  • Light Tank
    Light Tank
  • Medium Tank
    Medium Tank
  • Heavy Tank
    Heavy Tank
  • APC
    APC
  • Missile Launcher
    Missile Launcher
  • Howitzer
    Howitzer
  • Gun Truck
    Gun Truck
Guns · 4
  • Gatling Turret
    Gatling Turret
  • Cannon Turret
    Cannon Turret
  • Rocket Turret
    Rocket Turret
  • Artillery Gun
    Artillery Gun

Campaign

Eight missions across five planets. Each one brings a new mechanic; in the last two a third army joins and you are outnumbered.

Sabulon · 2 missionsA dry mining rock. Sand, salt flats and old pump stations.
  1. 01
    First FootprintsSelecting, moving and capturing flags

    Sabulon is a dry rock with nothing worth owning but the ground itself. Take every zone before the blue garrison wakes up.

  2. 02
    Assembly LineFactories and production

    Factories win wars on Sabulon. Keep yours busy, take the ones in the hills, and level the blue fort.

Release news

Get notified when Rivetfront launches

Playtests, the first public build, the release date. A few emails a year, only when there is real news.

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